Sunday, April 28, 2013

The Moon in Video Game Culture (Part 1)

WORK IN PROGRESS


Officially announced on December 11, 2010,[11][12] the game was
released March 6, 2012[13] and marks the
 final chapter in the Mass Effect trilogy of video games,
completing the story of Commander Shepard

http://en.wikipedia.org/wiki/Mass_Effect_3
 
 The galaxy's forces attack the Reapers on Earth in an attempt to retake the Citadel and use it as the Catalyst for the Crucible. Shepard helps an assault on London, the focal connection point from the planet to the Citadel. Reunited with Anderson, Shepard eventually begins the final push to the Citadel but is attacked by Harbinger. While charging toward the conduit, a transportation system that sends humans to the Citadel, Shepard's squadmates are injured and evacuated. Shepard continues the charge but is wounded and barely makes it. Once on the Citadel, Shepard hears from Anderson who also made it to the conduit. Finding Anderson under the influence of the Illusive Man, Shepard succeeds in stopping the Cerberus leader but Anderson is mortally wounded in the process. Shepard is then transported to the pinnacle of the Citadel where a childlike AI appears. The AI declares itself as the Catalyst and the Reapers' creator. It reveals that the Reaper cycle is an attempt to prevent organic life from wiping itself out by creating synthetic life; creators, the Catalyst argues, are always doomed to be destroyed by the created. The Catalyst characterizes the harvest as an ascendance, wherein advanced organic races are preserved in Reaper form and space is left for more primitive species to rise, evolve, and advance.
 
The Catalyst says that it has lost faith in the Reapers' ability to achieve their purpose and gives Shepard three options of defeating them: control the Reapers, destroy the Reapers and all synthetic life, or synthesize all organic and synthetic life together.

SO THE CITADEL IS THE MOON
THE CATALYST IS THE A.I. UNIT
 


http://en.wikipedia.org/wiki/Destiny_(video_game)
Destiny is set seven hundred years into the future in a post-apocalyptic setting.[9] In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies and left mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler", a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars.[11] The Traveler now hovers above the last remaining human city, and its presence allows the "Guardians of the City"—the last defenders of the human race—the ability to wield an unknown power.
Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations.


http://en.wikipedia.org/wiki/The_Chronicles_of_Riddick:_Assault_on_Dark_Athena

The game picks up where Escape from Butcher Bay left off. Richard B. Riddick is a dangerous space criminal who can see in the dark. Johns, the man who originally took Riddick to the Butcher Bay prison for a bounty, helped him escape to avoid becoming a prisoner himself. On their ship together in a cryogenic sleep, they are dragged unwillingly into the Dark Athena, a gigantic mercenary vessel run by Gale Revas and her second in command, Spinner. Riddick avoids capture as Revas and her men take Johns away. Using the same stealth tactics as he did in Butcher Bay, Riddick sneaks and hides throughout the ship seeking to escape, killing the guards and mercenaries he encounters along the way. Many of the guards are automated drones that are human bodies with implanted machine parts, controlled remotely from within the ship.

JUST LIKE THE BORG

The Dark Athena is the Moon


http://en.wikipedia.org/wiki/I_Love_Bees


I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment. Many of the same personnel had previously created an ARG for the film A.I. titled The Beast. I Love Bees was commissioned by Microsoft, Halo 2's publisher.
I Love Bees was first advertised by a subliminal message in a Halo 2 trailer; players who investigated the titular website discovered that the pages appeared to be hacked by a mysterious intelligence. As players solved puzzles, audio logs were posted to the ilovebees.com site which gradually revealed more of the fictional back-story, involving a marooned artificial intelligence stranded on Earth and its attempts to put itself back together.

The A.I. in the Moon

The game's plot begins with a military spaceship crashing to Earth in an unknown location, leaving the craft's controlling artificial intelligence or AI damaged. This AI, known as the "Operator" or "Melissa", is not alone; other AI programs share its system. In an effort to survive and contact any surviving allies, Melissa transfers herself to a San Francisco-area web server, which happens to host a bee enthusiast website known as I Love Bees. To the distress of Dana Awbrey, the website's maintainer, Melissa's attempts to send signals began to appear largely as codes, hidden in images or other text, interfering with the operation of the I Love Bees site and corrupting much of the content.[10]

Dana, attempting to regain control over the corrupted website, accidentally erases data which comprises part of Melissa's memory. Furious, Melissa lashes out at the webmaster, obtaining pictures of her using the webcam on her computer and promising to take revenge. Alarmed, Dana announces that she is removing herself from the situation and is taking a previously planned trip to China earlier than expected.

All AI units contain a program called SPDR, short for System Peril Distributed Reflex. As SPDR attempts to fix Melissa, random dumps from Melissa's memory began to spill into the website, largely detailing Melissa's history and revealing the presence of a malicious Trojan-horse virus known as the "Pious Flea." The Spider tries to erase the Flea but is outwitted, as Melissa erases the Spider instead of the Flea.[10] The Flea continues to overwrite Melissa's programming with its own mysterious goals, with it eventually being revealed that it is actually an espionage AI more properly called the Seeker, built by the Covenant.

SPIDERS!

I DID IT AGAIN!

With the assistance of other characters revealed by audio chapters, the fictional protagonists break into a secure military installation and manage to deactivate a Forerunner device which is implied to begin the firing sequence of the Halo installations. However, the price paid for the deactivation is a powerful energy transmission alerting the Covenant to the location of Earth.[10] Whole again, Melissa sees how she has been manipulated by the Pious Flea, and returns to her time. I Love Bees ends with the Covenant invading Earth, corresponding to a major plot point in Halo 2.[8]

ok for now im taking a breather.....my mind is blown .... this I Love Bees and the Beast sub games are filled with so much intel and data .....

we are dealing with something so big and such a scale, that I can't fathom it yet ..... but I will keep trying

MORE TO COME WHEN I EAT SOME FOOD!!!


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